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Michael Duerinckx
is a (mostly front-end) web developer for Carswell Gould. Other than web development he is into electronics design as well as music production.
All content by Michael Duerinckx unless mentioned otherwise.

Posts in ‘Web development’

Form input help on focus without JavaScript

Just a simple front-end technique I thought to be worth sharing:

Form fields can usually do with some more information on what you are supposed to fill in. Examples include valid user name rules, desired date/time format.

The problem

On one hand, you want your users to know what they’re supposed to do, as confusing your visitors easily leads to a dramatically decreased conversion rate. On the other hand, you want your forms to look clean and minimal, so your visitors are not bombarded with information. If you show information by every field on your form, it quickly gets cluttered, and that’s exactly what we want to avoid.

The solution

Simply hide the elements containing the help text until they are needed. When a user focuses on a field, the relevant information shows up. This may sound like something you would solve with the onfocus and onblur events, but you can actually accomplish it with CSS.

Assuming you have an element with an info class right after the input element, you just use the :focus pseudo-selector in an adjacent sibling selector.
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MVC – FuelPHP

Since I started working at Carswell Gould, I’ve learnt a lot more about web development—It’s amazing how much you learn once you start collaborating with other people—and among those things I learned is how to work with the MVC (Model-View-Controller) design pattern. The way I used to work was just by having the database operations inside classes as much as possible, and use those classes and their methods in the files for the actual pages. For example, A forum thread page (view.php or similar) would have all the code to load the posts and relevant info above the HTML part of the file, using classes like ForumThread and the like.

The MVC way to go for this would be having a controller that gets called when the URL for viewing a thread is requested. The controller would get an instance of a ForumThread Model. The Model describes the properties of a ForumThread and deals with related data (Forum posts, which would be another Model), and database operations, plus any additional behaviours. The data retrieved from the Model instance then gets passed on to a View, which takes care of sticking all the data in HTML. This way interpreting the request, dealing with data and displaying data is nicely separated.

Frameworks (FuelPHP)

This whole design pattern is all a very beautiful way to structure your web applications, however, if you have to set that all up from scratch, it would get very tiresome to get right. That’s where frameworks come in. The first PHP framework I got in touch with is FuelPHP, a quite young framework running on PHP 5.3+. According to their front page, it is based on the best ideas of other frameworks, with a fresh start. As this is the first framework I’ve used, I can’t really judge that former part, but by googling certain concepts used, I’ve found out that many of them are quite commonly accepted ones.

In my experience, it’s very simple to set up some new models and relate them, to quickly get going without all the design hassle you’d normally have. For the most part, you don’t get to write the database queries yourself, which is a good thing.

Validation

An unrelated part of FuelPHP (as in, it doesn’t really have anything to do with MVC) is its validation functionality. FuelPHP makes it really smooth to validate input. There are multiple ways to go for it, but my preferred way is to actually specify the validation rules in a Model’s properties array, then setting up a Validation Observer before save.

If that sounded confusing: An observer is a class that has a number of event-named methods. In a Model you can refer to an observer class and tell it which events to observe. FuelPHP takes care of the rest: When you let your model save its data to the database, any observers with ‘before_save’ enabled will be executed first. In the case of a Validation observer this will first run all the validation rules specified in the properties set-up, and throw an error (preventing the actual database save) in the case that some data does not validate.

Having gone through setting up a whole bunch of nested ifs for data validation in the past (Believe me, it’s tiresome and not elegant at all), I find this way of setting up validation simply beautiful. It’s all down to adding a few strings to an array, and it’ll validate. The way the framework is built allows for easy adding of your own validation functions too, so other than elegant, it’s very flexible.

Adopt FuelPHP!

Currently, the community surrounding FuelPHP is still fairly small, which means it’s often quite hard to google FuelPHP-related things. I would very much like the community for this framework to grow, as I feel it has a lot of potential. Their website (mostly docs section) is still quite incomplete in places, but that should improve as the community grows.

More information

I’ve only briefly touched upon many subjects in this post, so if I sparked your interest, these couple of links should get your started.

Obviously, if you are really interested in trying it out, I suggest downloading it and playing with it! You can get support on their forum and in their IRC channel.

MySQL: find number of matches in another table

The problem of finding the amount of matches in another table is one that had me stumped for a while, but after googling a while, looking through concepts that were new to me, I figured it out. Since it may be a fairly common problem, I thought I’d share my solution here.

Use cases

I used this technique to find the amount of posts a user has on a forum, in a situation where I have a users table, and a forum table. Other possibilities could be amount of sales for a certain item in a webshop, where the items are in a table, and the sales in another. I’ll use the users / posts example to show the query.

Users table

user_id username
1 Mich
2 John
3 CornCob

Forum table

post_id user_id topic_id message
142 1 54 Pellentesque posuere…
143 3 42 Cras sodales molestie…
144 3 54 Phasellus condimentum euismod…
145 1 65 Aliquam placerat nibh ut…
146 3 54 Donec nec convallis…
147 1 54 Sed tincidunt fermentum…
148 1 60 Aenean id turpis…

The query

SELECT
  users.user_id,
  users.username,
  COALESCE(pc.postcount, 0) AS postcount
FROM
  users
  LEFT JOIN
  (
    SELECT
      forum.user_id,
      COUNT(forum.post_id) AS postcount
    FROM forum
    WHERE 1
    GROUP BY forum.user_id
  ) pc ON pc.user_id=users.user_id
WHERE 1

How it works

First, we select the information of the users, simply, by referring to them using table.field. Then, we also include a postcount field, but not quite like we’re used to seeing it. Since the value ‘NULL’ would be retrieved for users who don’t have any posts, we have a workaround. The COALESCE function returns the first non-NULL argument it is given. So if there is no match for a certain user_id in the table ‘forum’, the resulting NULL will not be used, we get a regular numeric 0 instead.

The simple user information is retrieved, as expected, from the users table. After that it gets a little more tricky. We perform a LEFT JOIN with what is called a subquery. Within the parentheses after ‘LEFT JOIN’, there is a whole new query; the resultset of this query will behave itself as another table we’re joining.

In our subquery we select the user_id and postcount. Normally, using COUNT() this way would simply return a single result, with the amount of rows in the whole forum table. However, because we’re using ‘GROUP BY forum.user_id’ here, it will count the postcount for each unique value of user_id encountered in forum. This gives us a simple user_id, post count table as a result.

Now we’re outside the parentheses again. The ‘pc’ you see after the parentheses is the name we assign to the resultset of our subquery. We can refer to it as if it were any regular table, as we see in the SELECT part of our main query, as well as the ON part we’re at now. We want to join the two table where the user_id’s match, again, like any regular join. In case there is no match for a user_id from the table ‘users’, there would be no corresponding postcount value to join in the final resultset, thus, a value of NULL is given, which is then ‘changed’ to 0 by the COALESCE function.

The resultset

Here you see what the outcome of above query would be on our given tables:

user_id username postcount
1 Mich 4
2 John 0
3 CornCob 3

Please note

This was all tested and figured out on MySQL 5+. Thus, I don’t know if it would work on other SQL servers. As far as I know, the IFNULL function is the one thing that’s usually different throughout database servers. The subquery system will mostly be the same-ish.

If you know more about this, or I’m misinforming on anything, please, by all means, let me know in the comments and I’ll change it up to be as accurate as possible.
Also, if you know a more efficient way to go for this specific task, let me know as well. Obviously, feel free to ask any questions if something is unclear.

Updates

April 23rd, 2011: Changed the IFNULL to the standards-compliant COALESCE function – thanks Omar.

April 30rd, 2011: Fixed the query: COUNT(forum.postIDpost_id) AS postcount – Thanks Ringish.

Minecraft design tool

TL;DR: I made this thing: Minecraft design tool

My girlfriend bought me the ever-so-popular indie game ‘Minecraft’ for my birthday, even though I kept saying I would never play it. I tend to get obsessive over certain thing; mostly things that involve creating, building, which is all Minecraft is about. After having seen her play it for quite a while however, I decided to give it a go anyway, as it looked like far too much fun to be left alone. As expected, I did start to obsess over it, once I got everything down properly (which was rather soon since the game is really easy to play).

Since Minecraft also has a multiplayer mode, my girlfriend and I were soon playing together in our own virtual world. After a while we started building things together, which was and still is endless fun. However, when you just explain your idea of what you want to build, there sometimes is a bit of miscommunication, and one or the other starts building things in a way that wasn’t intended, because they misunderstood. Needless to say, this happened a couple of times, with mutual frustration as a result.

A simple drawing on a grid can greatly help explain what you mean, I thought; thus, I got to work. I decided to quickly throw together a tool that lets you draw things in 2D, with Minecraft material sprites. I built it with the tools I’m most experienced with; namely HTML, CSS and JavaScript.

ScreenshotThe tool simply uses a table as its grid. I realize that a drawing isn’t quite tabular data,  but it seemed the best way to go for it. Since I used HTML5 to make it, I know I could just have used the <canvas> tag, but I’m afraid I don’t have quite enough experience with that one to build something with it quickly—which was mostly the goal here. That and the fact that canvas is one of the things that can’t really be used in older browsers, so it would effectively NOT work there, made me decide to use a table.

I kept the tool very simple and to the point, because all I really wanted was a quick design tool that let you share your designs with others. It isn’t quite the prettiest as it is, but it’s functional, and that’s what matters… to me, at least.

The first version I put up did not have a save button, as it was pure HTML, CSS and JavaScript. To share a design, you had to use the export function, paste the exported data (which is in JSON-format, for those interested), copy the output to your Minecraft partner(s), and have them import it again. Since this is a rather tedious way of sharing designs, I built the PHP part later, which saves a design under an 8-character ID. This way, you can just copy an url the conventional way, and the design will be loaded straight away. For those who still have an exported design sitting around somewhere, you can still import it and save it online.

Seeing as there is no account system or anything, you can’t save to the same ID; you always save to a new one. This prevents people from vandalizing others’ designs. (Or griefing, if you prefer the popular Minecraft term).

Future ideas

Since I made a PHP part for it, I’m planning to expand on that. One nice idea I have is to build an actual image generator; PHP would simply combine the sprites into a single image and make it available for download as a PNG.

Another handy feature would be to have a little list of latest designs, so you don’t need to bookmark everything. I might use a cookie to have a list of the latest designs you made, which makes it easier to find your own designs, rather than just the latest few. I’ll keep you updated.

A fresh new look

Posted on: 1 Comment

It has been far too long since I last updated, and that’s not just because I forgot about it; I’ve been putting it off. Lately, I’ve had quite a couple of ideas to blog about, but I just didn’t want to because I had grown so tired of the dark design I made. I guess it was sort of stylish, in its own way, but I’ve started liking bright colour schemes better.

Therefore, before I wanted to blog again, I wanted to make it look pretty to look at; as you can see, I went for it and finished it; I’ll leave it up to you whether or not I succeeded.

I decided to finally jump on the bandwagon and do it all in HTML5, rather than the good ol’ XHTML. I think browser support for HTML5 is getting big enough to really start using it as the main technology in webpages; besides, it’s easy to set it all up so older browsers display everything all right as well.

My starting point for this custom theme was HTML5Reset‘s ‘empty’ WordPress theme. It’s basically a very basic theme, with minimal styling, so you don’t really need to actually get rid of anything to get it the way you want. It was very easy to work with, and I’m happy with the result.

What’s left

Now as you may have noticed, at the moment of writing, I’ve only redesigned the blog; the rest of my site still bears the dark brown design. I’ll be redo-ing my portfolio as well as the front page in this style, so it all matches. There are a couple of menu options up there in the navigation that don’t work properly yet too (most importantly, the ‘Music’ one), so I’ll be working on that as well.

Either after or before that, I’ll write a bit more about all the things I’ve been up to. It’s quite a bit.

A collection of web development links

Over the time I got into web development, I’ve headed to google a lot. This has resulted in running in to countless handy resources I didn’t know of before.

In this post I’ll try to make a summary of a good set of links regarding webdev. If it’s not obvious, the paragraph headers link to the pages I’m talking about.

1. HTML Dog

Note: my first one used to be W3Schools, but I found out that W3Schools has multiple cases of misinformation in their tutorials, as is more thoroughly explained here.

On Html Dog, you can learn the basics of HTML and CSS, and go from there. This is a lesser known tutorial site, but is very clear in it’s explanations, and more technically accurate.

Whenever I run in to a good site that gives an introduction to PHP or JavaScript, I’ll add it on here as well, since the removal of W3Schools takes those away.

2. PHP.net

If you’re developing pages in PHP, and need to know what the order of the parameters of the explode function was, you can find it here. PHP.net has a really nice manual for every function that’s built in the language, and trust me, that’s a lot. The manual goes in detail about what the functions do, with added examples to help clarify. What helps is that when you just type ‘php’ [function name] in the url bar and hit enter, it takes you right to the function page 95% of the time. That is, if you’re using a decent web browser.

3. jQuery

jQuery is with good reason the most popular JavaScript library. It does exactly as it promises: write less, do more. Using jQuery makes JavaScript fun again. jQuery is not only easy to learn, it also has a whole lot of support. At api.jquery.com, you have the whole manual at your fingertips. I can comment the same thing on the jquery manual as I can on PHP’s. The same thing goes here as well, type ‘jquery’ [function name] in the url bar, and you’re there in seconds.

4. AjaxLoad

Once you’re starting to have a decent grasp of your (x)HTML and JavaScript (and perhaps jQuery), you will probably get into ajax.  Ajax basically is a technique that allows you to send/receive date to/from the server, without having to load a whole page. Since using this technique will often cause the user to have to wait for a little while, it’s always handy to show a little spinning animation, so the user doesn’t get the idea it’s not responding. You’ve probably seen them all before, but where do they come from? On this website, you can easily generate one of these nice gifs, in custom colours. It’s straight, to the point, and very handy.

5. Favicon.cc

Every decent website has its own custom icon that show up in the url bar and in the tab its loaded into. Such an icon is called a ‘favicon’. On this site you can import an image to convert it to an icon, and you can alter it after that. That or you can just start from scratch and start clicking pixels on the neat JavasScript-driven web app.

6. JsFiddle

I found out about this little gem not so long ago, and I’ve fallen in love with it. JsFiddle allows you to- you guessed it- fiddle with JavaScript. The interface is as simple as it can get, yet it must have quite a complex background engine. You get a HTML editing area, a CSS area, and a javascript area. The fourth area is the resulting webpage. This website saves you the hassle from saving/refreshing the whole time with a text editor/browser combo. Just a click on the “run” button suffices here. The app also has a really nice tidy up function, which fixes all your indentation failures. On top of that, you can choose to use one of the javascript libraries that are available, which makes jQuery testing handy. And then you can save your fiddles as well, so you can share it with others. The update button makes sure you don’t mess up what you made completely, as it saves it as a new version of the fiddle automatically. I love this site.

7. Pastebin

Pastebin is a handy tool for collaboration. Basically, you can paste your code snippet, and select which language it’s in. It’ll automatically highlight the syntax accordingly. You can select how long you want to have the entry up on the site, and then you can share it. It has some handy embed and download functions as well. I think this is mainly handy for sharing code, showing examples, and letting other people check your code.

8. Color scheme designer

This beautiful website helps you out a lot when you’re failing at selecting good colours for your design. It has a variety of options to build fresh looking colour schemes. It has many features for things you wouldn’t even think about.

That about wraps it up for this post, I think. If I’ve missed any significant web apps/resources, please let me know. I’ve only included those I personally have experience with, so it’d be great if you could introduce me to some others as well.